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"You're not designing games for yourself. In game design circles, it's common to hear people say,
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I feel strongly about it because I think that getting this right leads to better games, and to me this is the purpose of playtesting.
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The aim is to observe people playing your game to so that you can identify areas of weakness in your design, or bugs, and methodically improve it. There are 3 keys I've found to help you playtest your games which I used extensively in playtesting Puzzledorf.īefore we get into the 3 keys of playtesting, I want to cover something I feel very strongly about. Playtesting is fundamental to Game Design.
Stuart little game series#
By the same token, the skateboard lets you grind on rails and perform tricks on ramps, though it won't go as fast as the 4x4 truck.This is the fourth in a series of game design articles about Puzzledorf. You can actually control the turret independently and blast away obstacles. For instance, the tank isn't just a slower version of the taxi. These vehicles all behave differently too.
Stuart little game full#
You can also drive a garage full of vehicles that include a fire truck, BMX bike, tank, taxi and an airplane. Other pictures will have you don a fireman's outfit to water plants, or a native American outfit to shoot balloons with a bow and arrow. The water creates a rainbow and you're perfect photo opportunity. Instead, you need to scour the backyard for sprinklers, and then turn them on. You won't actually find one in the sky when you go out looking. You have to earn the right to take photos by performing a series of tasks. See, you can't just approach any subject and take the shot. But wouldn't you know it, turns out grabbing photos of mundane objects is surprisingly fun in Big Photo Adventure. It all sounds pretty boring at first, if not entirely lame. Throughout the game you'll need shots of you performing tricks on different vehicles, and also of random objects like flowers and rainbows. These assignments appear in a blank photo album. Snowbell the Cat actually assigns you specific picture projects for you to complete. Still, if you want to do everything in order, you can. Even when you're in the middle of a task or mini-game, you always have the option to quit and start a new one. It may still be a little confusing for really young kids, but thankfully none of the game's objectives need to be completed in any particular order. It's a simple, functional way of categorizing activities while still letting players explore the game world however they wish. But that's simply not the case here, thanks to a system of icons that differentiate between different tasks and mini-games.Īll you need to do is run under one to start a new task, such as helping an animal find a lost item, or to start a mini-game, like one of the skateboard challenges. With so much to see and do, it's a safe bet that younger kids can become a little overwhelmed. You can do everything from partake in races and golf tournaments, to drive a tank and win a skateboard tournament. It's actually quite impressive in terms of scope and content. The game initially drops you in a backyard, but you eventually make it out to the city. What makes the game so fun is how you go about proving your worth as a rodent photographer.įortunately, you have a number of different environments to do just that. In order to keep the relationship from going down in flames, Stuart Little needs to run around snapping pictures of everything in site to replace the ones he lost. Stuart Little (an intelligent boy/mouse for those who don't know) has accidentally trashed his brother's photo project. Not surprisingly, the game has a very simple story. In other words, this is one of those rare instances where "mature" gamers forced to play with their younger siblings really won't mind that much at all. It's a simple game, of course, since it's clearly aimed at 9-year-olds, but it still offers enough genuine content to entertain much older players. This automatically puts the game well ahead of most kiddy titles, but also ahead most licensed games well. On the contrary, it's a great game for kids.ĭeveloped by Magenta Software, Big Photo Adventure offers a good deal of variety and impressive design. For this review, you only need to know one other thing: Stuart Little 3: Big Photo Adventure doesn't suck. And that's all you really need to know concerning that.
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By now, most gamers know that movie-based games tend to suck. It serves little purpose to start this review with the usual discussion on licensed videogames.